![]() ![]() Games ranged from 512 KB (most launch games) to 5 MB ( Super Street Fighter II).8 KB of extra RAM for backwards compatibility with the Sega Master System (although that requires an adapter).64 KB of main RAM and 64 KB of Video RAM.It also has a 2nd CPU, a Zilog Z80 running at 3.58 MHz, used for the Sound chips's CPU and Master System play back.The system was heavily marketed for its ability to render objects faster than the SNES, a feature for which the Sega marketing division coined the term "Blast Processing". Unfortunately, incorporating it was a lot more expensive than an SNES chip, and only the port of Virtua Racing used it. One was the Sega Virtua Processor, which functioned like the Super FX chip on the SNES. Like the NES and SNES, the Genesis could expand through chips on the carts.Graphics generated by a more advanced Video Display Processor compared to the Sega Master System.Motorola 68000 runs at 7.68 MHz (varies per region).15.3 Tropes Related To The System And Its Add-Ons:.15.2 Games/series which appeared on the Sega Genesis include:.Not to be confused with the band Genesis, the Web Game Ge Ne Sis, the Genesis Device. ![]() "Mega Drive" was already trademarked in the US by someone making hard disk drives. Known as the MegaDrive outside of the US, including in Europe and Japan. The SNES and Genesis had a long and fierce console war that is probably the best-remembered of them all. Nintendo eventually had its own entry in the 16-bit era in the form of the Super Nintendo Entertainment System. There were also the Sega CD and 32X add-ons, but they were commercial flops. So the Genesis was a hit, selling 35 million systems (with miniaturized versions and handhelds still on the market today.). policies being ruled as anti-trust violations, by some developers supporting Sega due to them being a lot more lax, and their first truly successful hit known as Sonic the Hedgehog. This was helped by some of Nintendo's U.S. If Nintendo was dragging their feet to a 16-bit system (the arcade standard at the time), then Sega would beat them to the punch with a console based on its System 16 arcade board.įor the most part, it worked. After failing to make a real dent against the NES, Sega decided just to top them.
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